Jun 12,  · Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand . Jun 29,  · During the writing of the book we have been trying to put together a history of pervasive games. Though the term is only a few years old, games that fit our description (such as treasure hunts, puzzle quests and killers) have been played for a much longer time. Fairly early we realized that it . "Standing at the intersection of games, design and theory, the authors of Pervasive Games: Theory and Design, bring fresh air into game studies with this look at the field of ubiquitous play. Deeply connected to critical game studies, and filled with design case studies, this book is an excellent source for those involved in the design, study /5(8).

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pervasive games theory and design

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"Standing at the intersection of games, design and theory, the authors of Pervasive Games: Theory and Design, bring fresh air into game studies with this look at the field of ubiquitous play. Deeply connected to critical game studies, and filled with design case studies, this book is an excellent source for those involved in the design, study /5(8). Pervasive Games covers everything from theory and design to history and marketing. Designers will find 13 detailed game descriptions, a wealth of design theory, examples from dozens of games and a thorough discussion of past inspirations—directly from the game designers themselves. Pervasive Games: Theory and Design - CRC Press Book. Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums. Jun 12,  · Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand . Pervasive Games covers everything from theory and design to history and marketing. designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen.-Thirteen case studies with illustrative and inspiring examples make the entire pervasive games design space tangible.-Provides practical. Jun 29,  · During the writing of the book we have been trying to put together a history of pervasive games. Though the term is only a few years old, games that fit our description (such as treasure hunts, puzzle quests and killers) have been played for a much longer time. Fairly early we realized that it .Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer. Editorial Reviews. Review. "This book is the definitive guide to the past, present, and future of stories and games that jump out of their cages and into your real. Summary. Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the. Experiences on the Boundary between Life and Play. Pervasive Games covers everything from theory and design to history and marketing. designers, so that they can learn how to engage players' real-time. Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide. Chapter Three - Historical Influences on Pervasive Games . Pervasive Games covers everything from theory and design to history and marketing. Show less. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory. -

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